Tuesday, March 7, 2023

[#DUNGEON23] Mountain of the Frost Baron - Settlement Outline - Argukhart

Argukhart!

ARGUKHART. IS. DONE. It really wasn't all that difficult to finish, but I had really been struggling to find the time to work on a whole settlement. One room each day is fairly easy, but a whole settlement just feels intimidating sometimes. Anyway, below is Argukhart!
  • Settlement Outline - Argukhart
    • Location: Within/below Arguk-Val, connected directly to Craghopper Mine
    • Environment: Built partially within natural caves and partially carved out
    • Type: Large Village
    • Population: approx. 3000
    • Culture: Primarily Dwarf, some Human influence
    • Defenses: Within a mountain, 70 Town Guards, 4 Guard Captains, 1 Guard General
      • Town Guard (Argukhart) - 3 CR
        • HP: 15
        • AC: 13
        • AB: +3
        • Damage: 1d6 + 3
        • Special: Can use Ranged Attacks; Fortitude (Advantage on Saves)
        • Save: 14
        • Skills: +1
      • Guard Captain (Argukhart) - 5 CR
        • HP: 25
        • AC: 15
        • AB: +5
        • Damage: 1d6 + 5, attacks two times
        • Special: Can use Ranged Attacks; Fortitude (Advantage on Saves); May command an ally once per Round, allowing them to attack once.
        • Save: 13
        • Skills: +2
      • Guard General (Argukhart) - 7 CR
        • HP: 35
        • AC: 17
        • AB: +7
        • Damage: 1d6 + 7, attacks two times
        • Special: Can use Ranged Attacks; Fortitude (Advantage on Saves); May command an ally twice per Round, allowing them to attack once.
        • Save: 12
        • Skills: +3
    • Diet: Beets, Carrots, Fungi, Potatoes, Mead, Meats, Milk
    • Exports: Crops (fungi), Livestock (chickens, donkeys, pigs), Resources (stone and minerals), Specialty Goods (gems)
    • Imports: Crops (beets, carrots, potatoes, mead, meats, milk), Resources (wood)
    • Government: The Council of Elders (Each head of their respective Clan)
    • Water Source: Underground aquifers, wells

Settlement Details - Argukhart
Argukhart is the second most populous settlement in the region, with approximately 3000 inhabitants. These people are most often Dwarves. Humans and Halflings are less common. The people of Argukhart cannot grow traditional crops, but they do have many fungi farmers who cultivate underground strains of mushrooms. These fungi make for a popular but bland side dish in many Dwarven meals. However, the brewers of Lostone are able to ferment quality mead using Argukhart's fungi. Additionally, Argukhart is the primary producer of stone and precious minerals. All of this makes Argukhart an important village, but certainly not the most powerful. Finally, Argukhart is led by The Council of Elders. Each elder is a Dwarf a few-hundred years old who is currently the eldest of their Clan, or family. Dwarven Clans tend to be very large and far-reaching, being hundreds of members in number.


Important Locations within Argukhart
Below is a list of specific locations with importance in Argukhart. Not every building or shop is listed. The GM may add to Argukhart in any way they see fit, adding anything to the village that they wish. You will notice each settlement usually only has named 1 shop or merchant of each type. If you wish to add more, practice your improvisation! Make up some names.
  • The Portcullis: The Portcullis is the only commonly used way in or out of Argukhart. While there are hundreds of hidden escape shafts throughout the village, the only safe and relevant way in or out is The Portcullis, which serves as the front door. The Portcullis is located on the southern edge of Argukhart, connecting directly to Craghopper Mine.
    • Portcullis Barracks: Located alongside The Portcullis. Most Guards are stationed here, with others patrolling the village.
  • Miner's District: The Miner's District is found directly beyond The Portcullis. It serves both as the economic heart of the village but also as the lower-class housing district. Most miners live here with their families.
  • Fungal District: The Fungal District takes up the eastern edge of the village. Houses in this district are cheap, as they are often built into natural caves where fungi are cultivated. A small guard barracks is also located here to deal with the occasional cave monster.
  • Market District: The Market District takes up the majority of the western half of the village. General goods may be purchased here, but not fine goods. Prices here tend to be below average.
    • The Clumsy Miner: Found on the southern side of the Market District, this Inn is a popular locale for the working class of Argukhart. Food, drinks, and a night's stay are somewhat cheap, in both price and quality.
    • Krobac's General Goods: Found in the heart of the Market District, this shop sells general goods. Almost any kind of Standard Item may be purchased here, save for Armor, Weapons, and Potions.
    • The Miner's Guild: Found on the edge of the Miner's District and the Market District. Jobs within Craghopper Mine can be found here. Precious minerals can also be traded here at a fair price.
      • Job Board: When looking for jobs, players may find up to 3 jobs each day based on the table below. When using the job generator, the GM rolls 1d4, 1d6, and 1d8.

    • The Silvered Anvil: Found near The Miner's Guild, shop offers quality metalwork. Many types of Armor and Weaponry may be purchased here. They will even Silver Weapons and Armor, for a steep price.
  • Mercantile District: The Mercantile District is found in the northern half of the Market District. Fine goods may be purchased here. Prices here tend to be high.
    • Fungal Curiosities: Found in the heart of the Mercantile District, this shop sells both Alchemical and Magical wares, such as ingredients, Potions, Poisons, Firebombs, Magic Items, etc. The prices here are high.
  • Residential District: This district makes up the center of the village. The majority of citizens live here, but they are often better off compared to those who live in the Miner's District.
    • Arguk-Stol: This religious site serves as a temple dedicated to Arguk, the Dwarven God of the Hearth and Home. Clerics of Arguk claim that this site is where Arguk struck the tundra with his hammer, forging all of Argukkiin. The site is packed with worshipers most times of the day, with services being held at 6 AM, noon, and 6 PM daily.
  • Noble District: The Noble District makes up the northern sector of the village. The wealthiest Dwarves live here, most being the head of their Clan. There are some specialty shops, such as jewelers and magic item merchants. Prices here tend to be high.
    • Jemm-Stol: Found between the Noble District and the Mercantile District, this shop buys and sells high-quality jewels and jewelry. They often pay well when buying fine jewelry from sellers.
    • The Council Chambers: Found in the heart of the Noble District. This impressive building serves as the meeting place for the Clan elders, where they decide the future of Argukhart each day. The halls of the Chambers are often patrolled by a minimum of 20 guards.
      • GM Note: While only 3 Elders are named, the council consists of 15 elders. Many of them are nobles with little meaningful impact on Argukhart beyond their wealth.

Important People in Argukhart
Below is a list of specific people with importance in Argukhart. Not every inhabitant is listed. The GM may add to Argukhart in any way they see fit, fleshing out the 2500+ unnamed NPCs if they so choose.
  • Dorich Alemaster: Owner and bartender of The Clumsy Miner. He is an older Dwarf with short graying hair and a stocky build. He walks with a slight limp and has a lazy left eye. He is 201 years old and was once a miner in Craghopper Mine. He claims that a cave-in caused both his lazy eye and his limp. He is generally kind but has a temper.
  • Krobac Thunderaxe: Owner of Krobac's General Goods and a member of the large and wealthy Thunderaxe Clan. He is fairly young and is a low-ranking member of the clan, only 73 years old and relatively poor compared to his family. He has a thick brown beard, but no hairs grow on the top of his head. If shown the Lost Brooch from L1R29, he will eagerly offer to pay for its safe return. He is a distant cousin within the Clan.
  • Orina Thunderaxe: Guildmaster of The Miner's Guild. She is an older Dwarf with long platinum hair and a thin build. She is 187 years old and has spent most of her life as the Guildmaster. She married into the wealthy Thunderaxe Clan. If shown the Lost Brooch from L1R29, she will eagerly offer to pay for its safe return. She is married to Bordick Thunderaxe.
  • Riina Coalblower: Owner and blacksmith of The Silvered Anvil. She is a younger Dwarf with short red hair and a stocky build. She is only 61 years old, but a budding master of her craft. She is the great-granddaughter of Aldiin Coalblower, elder of the Coalblower Clan and member of The Council of Elders.
  • Aldiin Coalblower: Elder of the Coalblower Clan and member of The Council of Elders. He was also once the blacksmith at The Silvered Anvil before he passed that duty onto his granddaughter, Riina. He is an old Dwarf, currently 239 years old. He is quite tired most of the time, and his age is always visible on his bald and clean-shaven face.
  • Kurda Thunderaxe: Owner of Fungal Curiosities and member of the Thunderaxe Clan. They are a middle-aged Dwarf with dark brown hair. They are 154 years old and have never married or had children. Some Dwarves treat Kurda with little respect due to Kurda's refusal to adhere to Dwarven gender norms. If shown the Lost Brooch from L1R29, Kurda will eagerly offer to pay for its safe return. They are a distant cousin within the Clan.
  • Azar Wisemind: Devoted priest of Arguk, serving at Arguk-Stol. He is a middle-aged Dwarf with jet black hair and a curly beard. At 133 years old, he has made a name for himself as the leading priest of Arguk in the area. Despite his last name, Azar is a member of the Alemaster Clan. When he became a priest, many took to calling him a new name, Azar Wisemind. The name stuck, but he remains a member of the Alemaster Clan in full. He is married to Geedu Wisemind.
  • Geedu Wisemind: Devoted priestess of Arguk, serving at Arguk-Stol. She is a middle-aged Dwarf with long blonde hair. She is 120 years old. She has also taken on the last name Wisemind alongside her husband, Azar. Azar would never admit it, but Geedu is disappointed in their marriage and actively seeks to leave him in secret. Recently, she has been seen spending more time with Edward Sedgewick.
  • Edward Sedgewick: Devoted priest of Arguk, serving at Arguk-Stol. He is a young Human with red hair and a short beard. He is new to the area and only 25 years old. He works diligently to fit in to Dwarven society and seeks to prove himself as a priest of Arguk. Despite Geedu's advances, Edward is oblivious to her interest and unaware of her marriage troubles.
  • Borra Ringseeker: Owner of Jemm-Stol. She is a middle-aged Dwarf with long black hair and an average build. She is 111 years old and only recently moved to Argukhart 6 years ago. She offers great prices when buying gems and jewelry.
  • Undin Alemaster: Elder of the Alemaster Clan and member of The Council of Elders. He is the father of Dorich Alemaster, but is not very proud of him. Undin is a 225-year-old Dwarf but looks a bit younger than that with his still graying hair and fit build.
  • Bordick Thunderaxe: Elder of the Thunderaxe Clan and member of The Council of Elders. He is an old Dwarf, 231 years old. He has white hair and a thin but long beard. He is known for being cruel and loveless. If shown the Lost Brooch from L1R29, he will demand it be returned and imply the party are thieves, not offering any compensation. He is married to Orina Thunderaxe.

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