Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts

Tuesday, March 4, 2025

Dungeon! YouTube Channel

Hi everyone!

I'm happy to announce that I have launched an official YouTube Channel featuring content for Dungeon! In the coming weeks and months, I will be posting some special content there, so check it out if you are interested.

- Bob

Sunday, January 19, 2025

Con of the North 2025

Hi everyone!

I will be attending Con of the North 2025! I will be hosting multiple Dungeon! One Shots on Day 2 of the event (Saturday at 3 PM, 6 PM, and 9 PM). At these One Shots I will also be handing out a limited supply of printed Dungeon! rulebooks. Finally, if you are attending Con of the North 2025, feel free to join any of the One Shots!

I hope you see you there!

- Bob


Details for the One Shots are below!


Dungeon! One Shot (Level 2)

Character Primer: This adventure is intended for 2nd Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow the creative constraints below.

1. My Character is loyal to the party.

2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your party has recently formed in the city of Kremos, an oceanic cliffside settlement. Lately, Kremos has been plagued by misfortune. Black cats roam the streets at night, the most beautiful women find their mirrors shattered, and the town crier fell down a well. Even worse, much of the forest's wild game has seemingly fled or gone into hiding.

Your party has been offered a quest to investigate the nearby forest for answers. The leader of the Hunter's Guild has set up a meeting with you at a local tavern, The Last Lob. He has some important information that will assist you in your investigation and will be providing you with upfront pay to prepare for your quest.


Dungeon! One Shot (Level 4)

Character Primer: This adventure is intended for 4th Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow the creative constraints below.

1. My Character is loyal to the party.

2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your party has recently formed in the city of Kremos, an oceanic cliffside settlement. Lately, Kremos has been plagued by misfortune. Black cats roam the streets at night, the most beautiful women find their mirrors shattered, and the town crier fell down a well. Even worse, the dead have begun to rise within the extensive catacombs beneath the city.

Your party has been offered a quest to find the source of the undead by any means necessary. The head priest of the temple is awaiting your arrival. He has some important information that will assist you in your investigation and will be providing you with upfront pay to prepare for your quest.


Dungeon! One Shot (Level 6)

Character Primer: This adventure is intended for 6th Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow the creative constraints below.

1. My Character is loyal to the party.

2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your party has recently formed in the city of Kremos, an oceanic cliffside settlement. Lately, Kremos has been plagued by misfortune. Black cats roam the streets at night, the most beautiful women find their mirrors shattered, and the town crier fell down a well. Even worse, a group of adventurers has discovered something dark and mysterious within the city catacombs.

Your party has been offered a quest to further investigate the occult object from the city catacombs. The temple priests have done some research into the object and wish to meet with you. They have some important information that will assist you in your investigation and will be providing you with upfront pay to prepare for your quest.

Monday, October 14, 2024

Austi-Con 2024

Hi everyone!

I will be attending Austi-Con 2024! I will be hosting multiple Dungeon! One Shots on Day 2 of the event (Saturday at 10 AM, 1 PM, and 6 PM). At these One Shots I will also be handing out a limited supply of printed Dungeon! rulebooks. Finally, if you are attending Austi-Con 2024, feel free to join any of the One Shots!

I hope you see you there!

- Bob



Details for the One Shots are below!


Character Primer: This adventure is intended for 6th Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow each of the creative constraints below.
    1. My Character is loyal to the party.
    2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your Characters have recently formed a party to explore a newly discovered crypt. You each currently reside in the city of Ironhorn, be it permanently or just passing through.

Ironhorn was once a Dwarven Stronghold but has grown over hundreds of years to become a thriving mining city. The ancient Dwarven keep now serves as the town hall and office for mining operations.

Less than a week ago, a crew of miners discovered the untouched crypt. A handful of locals have entered, but none have returned. The local magistrate has now locked down the entrance and is only allowing skilled dungeoneers to delve into the crypt.

Do you have what it takes?

Wednesday, September 13, 2023

Update Part 2 - Austi-Con 2023

Hi folks,

Check the first update if you are interested in Dungeon23 progress. Otherwise, read below for a fun update!

I will be attending Austi-Con 2023! I will be hosting a Dungeon! One Shot on Day 2 of the event, Saturday at 3 PM. At this one shot I will also be handing out a limited supply of printed Dungeon! rulebooks! Finally, if you are interested in the one shot, details to prepare a character are below. If you need help, don't worry! Making a character at the event will only take a few minutes.

I hope you see you there!

- Bob

One Shot: The Black Spire


Story Primer: 3 days ago, an obsidian spire arose from the earth and pierced the sky. Its presence has caused fear and panic amongst the members of a nearby community, the village of Brimstone, as each night creatures from the Spire attack the village. All efforts to enter or climb the spire have ended in death. The local noble, Baron Erik Volstag, will be sending your party to deal with this threat by any means necessary.

Character Primer: This adventure is intended for 5th Level Characters using the Dungeon! System. No particular Classes are required, but it is recommended that the party is well-rounded. Additionally, Baron Volstag has paid each party member 15 Gold upfront for this quest. This is in addition to any starting money granted by a Character's Background. At the GM's discretion, each Character may also start with 1 Magic Item of their choice. The GM may veto specific Magic Items if they see fit. Finally, each Character should follow each of the creative constraints below.
1. My Character is generally a good person.
2. My Character is loyal to the Baron and to the party.
        3. My Character has motivation to finish this quest, such as a desire to protect the people of Brimstone, or a desire to find riches within The Black Spire, etc.

Update Part 1 - Dungeon23, Rules Changes, and Something Special

Hi folks,

As you can tell by the lack of posts, life has been crazy lately. I moved States, changed jobs, and even got engaged. While I haven't been posting anything Dungeon23 related, I have continued to work on the project in my spare time. I'm still a little behind, but my goal for now is to try and post each month as a bulk post before the end of the year.

Additionally, Dungeon will be seeing a bunch of rules changes based on playtesting.
  • First, the d20 Skill System will be replaced with a simple d6-roll-under Skill System. Details for this have been added to the Core Rules, and the Character Sheet has been changed to reflect this. As part of this change, Classes no longer earn Skill Points each Level, earning Skill Pips instead. This also removes the need for DCs, which will eventually be removed from Mountain of the Frost Baron.
    • Why; This change has been made to simplify the job of the GM while also empowering players to know their chances of success. In true OSR fashion, there is no real need for DCs if the task is impossible. Therefore, why not just remove DCs?
  • Second, all Classes / Subclasses have had certain 5th and 9th Level abilities reworded. Details for this have been added to each respective Class / Subclass.
    • Why; This change has been made because what I had originally written and what I had intended were different. I had written the abilities in a 5e "Extra Attack" style, but in hindsight I have no idea why I did this. My intention was always to allow for more fluid combat by making such "Extra Attacks" Free Actions, freeing up player Actions for more creative options. This change will likely have a massive impact if you have been interpreting the rules 5e style, and so I apologize. The good news is that the new interpretation of the rules should be more fun and more balanced, allowing for all Subclasses to feel viable.
  • Third, Combat Extras have been rebranded as Maneuvers. Details for this have been added to the Core Rules. Mechanically, nothing has changed. The main changes have just been to formatting.
    • Why; The Combat Extras section has just always felt a bit messy, so I have separated most of it into Maneuvers and some other mechanics, such as Critical Hits and Death Saves, into separate rules.
  • Fourth, Short Rests, Long Rests, and Rations have been tweaked, lowering the Healing they provide. Details for this have been added to both the Core Rules and the Standard Items List. 
    • Why; This change has been made because Healing was more prevalent that expected. True OSR-style Healing is still weaker, but I decided to split the middle between that and what Dungeon! previously had.
  • Fifth, the values of certain Henchman and Hirelings have been modified. Details for this have been added to the Henchman and Hirelings rules.
    • Why; This change has been made to prevent Henchman from overshadowing player characters and increase the competency of certain Hirelings.
  • Sixth, some new Spell have been added and some old Spells have been buffed. Details for this have been added to the Core Spell List. The most notable changes are to Bane, Bless, Color Spray, and Heroism.
    • Why; New Spells are fun! Also, the buffed Spells were all a bit weak compared to the others.
  • Finally, the AB and AC caps for monsters have each been increased by 5. Details for this have been added to the Core Rules and the relevant Monsters.
    • Why; As my test campaign has progressed, I have discovered that Magic Items have more of an impact than expected. I suppose I should have known better, but shoulda-coulda-woulda.

On the bright side, I have something currently in the works I am excited to announce! I will post an Update Part 2 once I have more details but stay tuned until then!

- Bob

Friday, June 17, 2022

Introduction

 Hi!


My name is Bob and I love designing games!

I love all of my projects dearly and I pour my heart and soul into them. This is both good and bad. The good part is that I put a lot of care and effort into them. The bad part is that I struggle to finish and share my games due to a strive for perfection and a fear of rejection.

Because of this, I have decided it would be best to start a blog where I openly work on a game. No deadline, no release date, and the constant chance for peer feedback. This game will always be free and open-source; hack it to your heart's content!

I hope you will join me for this journey as I work on a fun tabletop RPG and work on my own self confidence.


With all that said... INTO THE DUNGEON!

- Bob

Dungeon! YouTube Channel

Hi everyone! I'm happy to announce that I have launched an official YouTube Channel featuring content for Dungeon! In the coming weeks ...