Tuesday, March 4, 2025

Dungeon! YoutTube Channel

Hi everyone!

I'm happy to announce that I have launched an official YouTube Channel featuring content for Dungeon! In the coming weeks and months, I will be posting some special content there, so check it out if you are interested.

- Bob

Sunday, January 19, 2025

Con of the North 2025

Hi everyone!

I will be attending Con of the North 2025! I will be hosting multiple Dungeon! One Shots on Day 2 of the event (Saturday at 3 PM, 6 PM, and 9 PM). At these One Shots I will also be handing out a limited supply of printed Dungeon! rulebooks. Finally, if you are attending Con of the North 2025, feel free to join any of the One Shots!

I hope you see you there!

- Bob


Details for the One Shots are below!


Dungeon! One Shot (Level 2)

Character Primer: This adventure is intended for 2nd Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow the creative constraints below.

1. My Character is loyal to the party.

2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your party has recently formed in the city of Kremos, an oceanic cliffside settlement. Lately, Kremos has been plagued by misfortune. Black cats roam the streets at night, the most beautiful women find their mirrors shattered, and the town crier fell down a well. Even worse, much of the forest's wild game has seemingly fled or gone into hiding.

Your party has been offered a quest to investigate the nearby forest for answers. The leader of the Hunter's Guild has set up a meeting with you at a local tavern, The Last Lob. He has some important information that will assist you in your investigation and will be providing you with upfront pay to prepare for your quest.


Dungeon! One Shot (Level 4)

Character Primer: This adventure is intended for 4th Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow the creative constraints below.

1. My Character is loyal to the party.

2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your party has recently formed in the city of Kremos, an oceanic cliffside settlement. Lately, Kremos has been plagued by misfortune. Black cats roam the streets at night, the most beautiful women find their mirrors shattered, and the town crier fell down a well. Even worse, the dead have begun to rise within the extensive catacombs beneath the city.

Your party has been offered a quest to find the source of the undead by any means necessary. The head priest of the temple is awaiting your arrival. He has some important information that will assist you in your investigation and will be providing you with upfront pay to prepare for your quest.


Dungeon! One Shot (Level 6)

Character Primer: This adventure is intended for 6th Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow the creative constraints below.

1. My Character is loyal to the party.

2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your party has recently formed in the city of Kremos, an oceanic cliffside settlement. Lately, Kremos has been plagued by misfortune. Black cats roam the streets at night, the most beautiful women find their mirrors shattered, and the town crier fell down a well. Even worse, a group of adventurers has discovered something dark and mysterious within the city catacombs.

Your party has been offered a quest to further investigate the occult object from the city catacombs. The temple priests have done some research into the object and wish to meet with you. They have some important information that will assist you in your investigation and will be providing you with upfront pay to prepare for your quest.

Monday, October 14, 2024

Austi-Con 2024

Hi everyone!

I will be attending Austi-Con 2024! I will be hosting multiple Dungeon! One Shots on Day 2 of the event (Saturday at 10 AM, 1 PM, and 6 PM). At these One Shots I will also be handing out a limited supply of printed Dungeon! rulebooks. Finally, if you are attending Austi-Con 2024, feel free to join any of the One Shots!

I hope you see you there!

- Bob



Details for the One Shots are below!


Character Primer: This adventure is intended for 6th Level Characters using Dungeon! No particular Classes are required, but it is recommended that the party is well-rounded. If you plan to make your Character prior to meeting the other players, please consider a backup Class in case of overlap. Finally, each Character should follow each of the creative constraints below.
    1. My Character is loyal to the party.
    2. My Character is motivated to explore a treasure-filled dungeon.

Session Primer: Your Characters have recently formed a party to explore a newly discovered crypt. You each currently reside in the city of Ironhorn, be it permanently or just passing through.

Ironhorn was once a Dwarven Stronghold but has grown over hundreds of years to become a thriving mining city. The ancient Dwarven keep now serves as the town hall and office for mining operations.

Less than a week ago, a crew of miners discovered the untouched crypt. A handful of locals have entered, but none have returned. The local magistrate has now locked down the entrance and is only allowing skilled dungeoneers to delve into the crypt.

Do you have what it takes?

Thursday, June 20, 2024

Dungeon! - Perchance Dungeon! Crawler

Check out this cool perchance generator I made for Dungeon!

Stay tuned for some other cool projects... an Actual Play perchance?

Wednesday, January 24, 2024

Dungeon! - Full System Reference Document 2024

Don't mind me, I'm just casually posting a full SRD for Dungeon!

It is completely free of course, but all of the art has been purchased from Dean Spencer Art and used with permission.

Now, time to keep grinding away at my #Dungeon23 Megadungeon Module...

Thursday, September 21, 2023

[CLASS] Dungeon! - The Barbarian (Rework)

The original design for The Barbarian Class focused on their Rage and re-contextualizing Rage as different emotions. In hindsight, I do still like this idea. It is far more interesting than every Barbarian just being angry, but simply changing the emotion does nothing to change the fact that this version of a Barbarian just Rages and hits things.

Therefore, I am redesigning the Class from the ground up. Instead of focusing on Rage as the core concept, I will instead be focusing on the Conan / Outlander archetype as the core Class while aspects like Rage will instead be added as sort of preternatural powers instead of proper Subclasses (like The Cleric for example). Not only will this make Dungeon's Barbarian more interesting, but it will also differentiate them from other martial classes, like The Fighter or The Monk.

Finally, the old version of The Barbarian will be labeled as (OLD), but it will remain posted. This new version will be the only one supported going forward, but I will keep them as separate posts due to their drastic differences.


The Barbarian (Rework)

HP: +1d10 each Level, minimum of +5

AC: +1 each 2nd Level

AB: +1 each Level

Save: -1 each 2nd Level

Skills: +2 Skill Pips each Level


At 1st Level, you are a fearsome warrior, but your skill comes more from instinct than proper training. Despite your d10 HP Die, you are incapable of wearing Heavy Armor. However, you are far more mobile in combat because of this. Once per combat, you may perform a Move as a Free Action. Finally, this extra Move may only be used to Move or Charge, not for any other Maneuvers.


At 2nd Level, your instincts grow stronger. You gain one of the options below.

  • You gain +1 AC.
  • You deal +1 Damage with Weapons.


At 3rd Level, your experience and instincts have granted you a unique ability. Choose one of the options below.

  • Brawler: You may now use your 1st Level ability to attempt the Grapple, Shove, and Trip Maneuvers.
  • Horde Breaker: You may now use your 1st Level ability to attempt the Cleave and Flanking Maneuvers.
  • Outlander: When you attempt a Skill Check, you may use this ability to automatically succeed. You may use this ability even after failing the Skill Check. Once you have used this ability, you must finish a Short Rest before you may use it again.
  • Rage: When you Attack, you may use this ability to unleash yourself into a state of rage. While raging, you deal +2 Damage and take -2 Damage. You take at least 1 Damage. This rage will persist until combat ends, and it will not function out of combat. Once you have used this ability, you must finish a Short Rest before you may use it again.
  • Survivor: When you attempt a Save, you may use this ability to automatically succeed. You may use this ability even after failing the Save. Once you have used this ability, you must finish a Short Rest before you may use it again.
  • Tactician: You may now use your 1st Level ability to attempt the Steady Aim and Study Opponent Maneuvers.
  • Unwavering: You are Immune to the Afraid and Provoked Afflictions.
  • Warcry: You may now use your 1st Level ability to attempt the Demoralize and Taunt Maneuvers.


At 4th Level, your instincts begin to reflect even greater skill. You may now use your 1st Level ability up to twice per combat. Finally, you gain one of the options below.

  • You gain +1 AC.
  • You deal +1 Damage with Weapons.


At 5th Level, combat has become more instinctual for you. Once per Round and on your Turn, you may attempt a single Weapon Attack as a Free Action.


At 6th Level, your instincts begin to become preternatural. You gain one of the options below.

  • You gain +1 AC.
  • You deal +1 Damage with Weapons.


At 7th Level, your further experience and impressive instincts have granted you another unique ability. Choose a 2nd option from the list you were offered at 3rd Level. You cannot take the same option.


At 8th Level, your instincts have become borderline supernatural. You may now use your 1st Level ability up to three times per combat. Finally, you gain one of the options below.

  • You gain +1 AC.
  • You deal +1 Damage with Weapons.


At 9th Level, your instincts are at their peak while you are engaged in combat. Twice per Round and on your Turn, you may attempt a single Weapon Attack as a Free Action.


At 10th Level, you have become a paragon of Barbarian culture. This renown allows you to gather enough followers to either form a Clan or form a War Band. Details for both options are below.

  • Clan: You gather 1d20 + 50 clan members who have limited combat ability. However, they will create a village in a valid location over the course of 25 days. Once completed, you will rule over the village. Once up and running, this village will generate 1d6 Gold per day, and one 1st Level Barbarian per week. These new recruits will follow your commands but prefer to protect the best interests of the village. Finally, you and your allies may successfully rest within this village in half the normal time due to its accommodations.
  • War Band: You gather 1d10 + 20 2nd Level Barbarians who will travel with you and follow your every command. They will follow you into combat without question and will fight to the death.

Wednesday, September 13, 2023

Update Part 2 - Austi-Con 2023

Hi folks,

Check the first update if you are interested in Dungeon23 progress. Otherwise, read below for a fun update!

I will be attending Austi-Con 2023! I will be hosting a Dungeon! One Shot on Day 2 of the event, Saturday at 3 PM. At this one shot I will also be handing out a limited supply of printed Dungeon! rulebooks! Finally, if you are interested in the one shot, details to prepare a character are below. If you need help, don't worry! Making a character at the event will only take a few minutes.

I hope you see you there!

- Bob

One Shot: The Black Spire


Story Primer: 3 days ago, an obsidian spire arose from the earth and pierced the sky. Its presence has caused fear and panic amongst the members of a nearby community, the village of Brimstone, as each night creatures from the Spire attack the village. All efforts to enter or climb the spire have ended in death. The local noble, Baron Erik Volstag, will be sending your party to deal with this threat by any means necessary.

Character Primer: This adventure is intended for 5th Level Characters using the Dungeon! System. No particular Classes are required, but it is recommended that the party is well-rounded. Additionally, Baron Volstag has paid each party member 15 Gold upfront for this quest. This is in addition to any starting money granted by a Character's Background. At the GM's discretion, each Character may also start with 1 Magic Item of their choice. The GM may veto specific Magic Items if they see fit. Finally, each Character should follow each of the creative constraints below.
1. My Character is generally a good person.
2. My Character is loyal to the Baron and to the party.
        3. My Character has motivation to finish this quest, such as a desire to protect the people of Brimstone, or a desire to find riches within The Black Spire, etc.

Dungeon! YoutTube Channel

Hi everyone! I'm happy to announce that I have launched an official YouTube Channel featuring content for Dungeon! In the coming weeks ...