Sunday, January 15, 2023

[#DUNGEON23] Mountain of the Frost Baron - Jan 9 to Jan 15, 2023

The OGL Scare
The second week of Dungeon23 was difficult, but not because of the challenge itself. As more and more news came out about WotC's insane and monopolistic OGL 1.1 came out, I struggled to focus on making content for the challenge. It was spoiling my love for the hobby to watch everything unfold. Thankfully, Paizo came through with their newly announced Open RPG Creative License. While some people may rush to say that WotC has "backed off," myself and many others can't help but feel like WotC is just delaying their efforts. I fully believe that they will try this exact same thing again in the future. Paizo and 3rd Party all the way.

With the "politics" out of the way, enjoy week 2 of Mountain of the Frost Baron!

Level 1, Rooms 9 through 15

  • Dungeon Level 1 Outline - Craghopper Mine
    • Entrances / Exits: External Entrance [CME] (heavily travelled, guarded, 15 minutes by foot to Lostone), Internal Entrance [CMI] (heavily travelled, guarded, enters directly into Argukhart), Crevasse Entrance [CMC] (heavily travelled, connects Steepwalker Trail to Craghopper Mine), Darkwater Crag [DWC] (descends to Dungeon Level 3)
    • Location: Within Arguk-Val, at and below ground-level
    • Threats: Centipedes (Giant), Goblins, Jellies (Green), Quarry Beetles

Level 1, Room 9 (L1R9)
This room is a crack in the wall leading into an underground grotto of rotten fungi. Mining has stopped here due to the putrid stench.
  • Encounter: 2d6 Rotting Fungi (Item, Consumable); if eaten, Save vs Enfeebled 2.
  • Treasure: Rotting Fungi (above), each worth 3 Copper pieces.


    Level 1, Room 10 (L1R10)
    This room is a small cavern containing a dark pool of calm, reflective water.
    • Encounter: None.
    • Treasure: None.


    Level 1, Room 11 (L1R11)
    This room is an abandoned Craghopper Mine outpost. The skeletal remains of both Goblins and Dwarves can be found here.
    • Encounter: 1; Dilapidated and broken barricades. 2; Broken dwarven bunks. 3; Mixed skeletal remains.
    • Treasure: 1; Barricades are prickled with 2d4 reusable Arrows. 2; One bunk hides 2d4 Silver pieces. 3 & 4; The remains are picked clean, even the flesh and blood. The stockpile has clearly been raided.


    Level 1, Room 12 (L1R12)
    This room contains a small mine the Dwarves are using to gather a special type of chalky rock. They can also be found grinding it into some kind of powder. If asked, they say it is used as a building material back in Argukhart.
    • Encounter: 1d4+1 Dwarves (Miners); Friendly (Uneasy, as they know that Goblins raided L1R11 about 2 days ago); Currently making powder from the chalky rocks.
      • Dwarf - 1 CR
        • HP: 5
        • AC: 11
        • AB: +1
        • Damage: 1d6 + 1
        • Special: Can use Ranged Attacks; Fortitude (Advantage on Saves)
        • Save: 15
        • Skills: +0
    • Treasure: Misc. mining supplies, 3 bedrolls, Chalky Powder (1 Silver per Pound), 3d6 Silver pieces.
      • Note: Obviously, this Treasure can only be taken if stolen from the Dwarves or taken by force.


    Level 1, Room 13 (L1R13)
    This room is an intact Craghopper Mine outpost. They have stepped up security due to the attack on L1R11.
    • Encounter: 1d4+1 Dwarves (Soldiers); On-Edge (Standoffish, as they know that Goblins raided L1R11 about 2 days ago); Currently guarding the outpost and/or patrolling the area.
      • Dwarf - 1 CR
        • HP: 5
        • AC: 11
        • AB: +1
        • Damage: 1d6 + 1
        • Special: Can use Ranged Attacks; Fortitude (Advantage on Saves)
        • Save: 15
        • Skills: +0
    • Treasure: Misc. mining supplies, Misc. Armor and Weapons, 5d6 Silver pieces.
      • Note: Obviously, this Treasure can only be taken if stolen from the Dwarves or taken by force.


    Level 1, Room 14 (L1R14)
    This room is a collapsed tunnel that was abandoned by the miners due to a next of bioluminescent slimes.
    • Encounter: 1d4+1 Jellies (Green); Hostile (will attack); Easily spotted from a distance due to glowing bodies.
      • Jelly (Green) - 2 CR
        • HP: 10
        • AC: 12
        • AB: +2
        • Damage: 1d6 + 2
        • Special: Immune to Poison Damage and the Poisoned Affliction; Immune to falling Prone, being Grappled, and being Shoved; Sticky (Once per combat, can automatically Grapple a target on a hit)
        • Save: 14
        • Skills: +1
    • Treasure: Each Jelly contains 2d4 Silver, presumably undigested from dead miners.


    Level 1, Room 15 (L1R15)
    This room contains a mostly untapped iron ore vein. A claim flag representing Craghopper Mine can be found here.
    • Encounter: Claim Flag (The owners of Craghopper Mine have claimed this ore).
    • Treasure: Iron Ore Vein (very large, likely can be mined for 1d20 + 50 Iron Ore Chunks), 1d4 Iron Ore Chunks (1d4 Gold each, 20 pounds each).
      • Aftermath: If the Iron Ore Chunks are stolen, there are no repercussions. If the Iron Ore Vein is claimed or mined by someone else, the owners of Craghopper Mine will do whatever they can to find the culprits and bring them to the Guards of Argukhart for potential jail time.

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