Dungeon! - An Open-Source OSR System

Wednesday, July 6, 2022

[MECHANICS] Dungeon! - Treasure

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Thoughts on Treasure When designing Dungeon!, I was torn on how to handle treasure. Part of me loves rolling on the B/X treasure tables, whi...

[MECHANICS] Dungeon! - Morale

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Morale Many modern TTRPGs have seemingly done away with Morale all-together. In Dungeon!, I have instead opted to make Morale a Variant Rule...

[MECHANICS] Dungeon! - Magical Miscasts

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Magical Miscasts In some settings, magic might be abrasive and dangerous. In other settings, it may be upbeat and whimsical. A great way to ...
Thursday, June 30, 2022

[MECHANICS] Dungeon! - Simple Mass Combat

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Simple Mass Combat Large-scale battles should never be fully played out with each individual unit having a full Turn. Instead, choose which ...

[MECHANICS] Dungeon! - Dungeoncrawling

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Dungeoncrawling This post is kind of "the name of the game" so to speak. If you want procedural rules to adventure through dungeon...

[MECHANICS] Dungeon! - Wilderness Travel, Hex Crawls, and Point Crawls

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Wilderness Travel in Dungeon! To simulate travel, Dungeon! highly suggests that you use a hex crawl, or at least a point crawl. There is a c...
Wednesday, June 29, 2022

[CLASS] Dungeon! - The Ranger

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Dwarf: *doesn't want pig* Party: *gets pig anyway* Dwarf and the pig: The Ranger HP:  +1d8 each Level, minimum of +4 AC: +1 each 2nd Le...
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